

At first I imagined my headfirst dive into the world of Skyrim sex mods would be an evening spent bumping uglies with werewolves or inciting orgies in Whiterun-and it largely was.


And with those same tools, modders have also been able to turn Skyrim into a sexual playground encompassing almost any kink imaginable. Using mods, you can now add elements of survival games, rework the combat, or turn all the dragons into Macho Man Randy Savage. However, Skyrim also has one of the most flexible modding frameworks of any game, enabling amateur artists and programmers to change the original content in ways that the developer never intended. Despite Skyrim being rated 'Mature' by the Entertainment Software Ratings Board, the base game is actually very light on sexual content-just a few offhand references and some suggestive clothing. These days, by way of game-altering player-made mods, turning that desire into reality has never been easier. These new volunteers along with the core staff are currently developing the mod and making progress on a daily basis.The desire to see videogame characters naked existed long before whispers of Tomb Raider nude codes. More people joined and not much later the ‘’Skyblivion – Return To Cyrodiil’’ trailer was published (with well over 1.100.000 views currently) resulting into an influx of new volunteers.

In the month of November 2016, Rebelzize started to send out invites on “Nexusmods” in the hope of more volunteers. More devs joined which resulted in the 0.3 DEV release which included new flora by 3AMt, FaceGen and a lot of fixes that made working on the mod a lot easier. Around this time Rebelzize joined the project handling the PR, this was when the development and general interest about the project started to drastically increase. In 2014, Zilav and Monocleus managed to provide a stable base game for others to work with and help with the development. Not much later, Ormin (now known as Monocleus) joined the project after seeing what Zilav had done, and started working on the more technical aspects of the mod. This was a great tech demo but nothing more, the world was very buggy and was missing a lot of content. The development of SKYBLIVION officially started in 2012, when our lead developer Zilav created what we now call version 0.1.
